Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
Hey everyone!) I've finished a game-ready asset that i made in attempt to learn more about big assets creation(tileable textures, decals and stuff), along with some environment to it) You can have a look at full post at artstation https://www.artstation.com/artwork/wrEDy6
Mate your work is dope really nice fluid shot with audio no less, impressive and that F2012 looks particularly gorgeous, well just about anything coming out of the Maranello Scuderia practically is. I only live an hour away from Albert Park so your attention to detail is spot on pretty much captured pit straight too a 'T'…
im trying to achieve realistic wood, antique 15th -17th century, i have tried to create a nice wood but it just looks fake. My teacher said its to do with the roughness maps which create realistic wood, and i wish i knew what he was talking about and wondered if there are any turotials which will get me great results and…
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
Glad you figured it out, and that you shared the answer! For next time, it really helps to indicate the software and the version number, preferably in the subject line. That helps pull in people who might know the software, and a potential solution. More on…
I'd suggest posting JPG format instead of PNG. It took a long time to load those. The longer your audience has to wait, the more likely they are going to jump ship. Some info: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
Personnaly, a technical artist could be someone it can resolve his problem and difficult time with tools like mel script for Maya or another stuff for Photoshop, etc... I think if someone only take care of developping tools like rigging in a team, he is basicaly a "tools creator" or something like that... Then the…