Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible.
Ninja UV (formerly KAM mapper). http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 it costs $25 now, but it is a great script, and the author is always adding cool new features.
[ame=" https://www.youtube.com/watch?v=x2pWMprxcow"]koddeFKController - A Maya MEL script for speeding up orienting rigging control objects - YouTube[/ame] You can get the script here: http://kostas.se/files/koddeFKController.mel
Also, one of the Soulburn scripts has a brilliant 'pivot aligner' script that pops up a GUI that allows you to visually place the pivot in many locations, and is customisable from within the GUI. Very useful for modular assets.
Sorry to bump this, but it's unnecessary to create a new thread when there's already a thread. Just curious how you run the HKLocalTools mentioned in the OP? Nothing happens when I run the script in the script editor. Is it compatible with 2014?
You could try PolyVis. It's an old script, but it does what you want. I just downloaded it and tested it on a bunch of overlapping boxes (Max 2011). Still works. http://www.scriptspot.com/3ds-max/scripts/polyvis/
I found this script the other day when I was unwrapping an asset with a lot of curved pieces. Should work pretty well for what you're doing. http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener
If you use the script editor to listen to this, you can script it quite easily. I can probably throw something together tomorrow night if you want an easy shelf button for "harden edges on UV seams".