High-end rendering just got a speed boost! Chaos Group have updated their V-Ray RT renderer for 3ds Max and Maya to include GPU acceleration, drastically reducing the render times for scenes with ray-traced reflections and advanced lighting solutions. Read more after the jump! CGArchitect, never heard of them before but…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
Hi I am looking for a 2d animator who can create a hand drawn frame by frame 2d anime animation video. This is a fanmade 2d animation video. I have the script and storyboards and animatics prepared. the coloring and rendering quality which I want for this video should be similar to One piece and Solo Leveling. This is a…
Back in 2020, I was contacted to work on the statue Hallow for the "Human+Nature" exhibition for The Morton Arboretum. More renders : https://www.artstation.com/artwork/28rR8B
Hello! This is my first post, so sorry if I'm missing any best practices when it comes to posting here. I'm looking for an artist that can create a 3D model of a small building and outdoor garden environment. This is a one-time model, and payment can be discussed if you are interested. This model will be rendered in a…
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
Hi thereI have a script that exports fbx file automatically. Is it possible to do the same thing but save selected instead of exporting file? Here's the script for current in geometry do( select current newFileName = current.name newFilePath = pathConfig.GetDir #Export completeFilePath = (newFilePath + "/" + newFileName)…
Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…