Well i removed the latest nvidia drivers , cleaned the registry and installed old 285 drivers and so far it seems ok. I`ve tried closing down maya , re-opening it. then rebooting a few times and no speed issues. So fingers crossed its an nvidia driver conflict somewhere.
Anyone using Seneca's HotSpot UV's in Modo 801? He demo's it here at the 3:00min mark: http://vimeo.com/28494269 The only installation instructions I could find were from this post on The Foundry forums: http://community.thefoundry.co.uk/discussion/topic.aspx?f=3&t=71796 I can't get it to work and wanted to see if anyone…
Hi everyone, I just joined (might work on the sci fi room scene). I assume the challenge ends at February 28th? @cfey Looks really good! Nice work on the bed. @RustyBeard That looks absolutely gorgeous. (One thing I notice is that the rib cage to the left at first looked like a white spiral egg. The flat shader version…
Actually After I bought the game I couldn't help but take a peek inside. Some very interesting finds. The engine is based on the halo PC code base and even has some of the small server script functions in it. There are even some hints of an intended saved films system for the CEA campaign and plenty of left over debug data…
Looking really nice, though as someone else pointed out the slag (back right pot) should be level with the ground in a tilted pot... http://cloud.graphicleftovers.com/19191/285371/blue-paint-pouring-from-bucket.jpg Anything around the inside edge of the smelting pot should just be glowing hot metal not the actual slag.…
Hi, you can also take a look at this video : https://youtu.be/YgGkLcaELHM?t=14m45s We also have some information in our documentation : https://support.allegorithmic.com/documentation/display/SD5/Functions I made a small sbs example with the if/else: https://www.dropbox.com/s/28okty9ngykoj7e/if_else_example.sbs?dl=1 In…
it is (IMO) quite severely limited: http://steamcommunity.com/app/289550/discussions/2/624076851317052780/ also not really what i'd choose to texture with unless the requirement is to work towards a strict photorealistic look using photosourced textures and if your asset requires a very complex texture job as in high…