Hi chaps, this is a model iv been working on for a mod group. Its at about 2500 tris at the moment (with a limit of about 4000) it will be textured with one 1024 and one 512 maps. Its still pretty early yet just getting the proportions right. Crits welcome
Hey guys, I decided to work my way into hand painted textures this year. This is my first attempt. Please let me know what you think. I really appreciate any comments and critique :) Ground texture (512, tileable)
If you know who Daarken is or not . This story of how he started out and what kind of mess he had to go through. It is worth the read, i am not complaining any longer. http://daarken.com/blog/2012/06/06/starving-artist-no-really/
Hi, can someone tell me how to change the rendering mode from DX9 to DX11 in 3DS max 2012, it used to be under the choose driver setting in 2011 however all I have there now is the option to revert from DX mode
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
Happy new year polycount ppl!, I want to share my first project of 2012 (first thead at PC) :) , I've been following this community for years and watching very talented works and warm community!, this dwarf is inspired in the warhammer world, still very wip. thanks
http://www.rockpapershotgun.com/2012/09/13/legend-of-grimrock-dungeon-editor-hits-public-beta/#more-124098 So, as one of the comments said, anyone up for creating an Eye of The Beholder remake? :) Man I loved that series, and this so reminded me of it.
Hey, I saw my lecturer use a tool somewhere in one of the tabs in max 2012, in the ribbon. I believe it was in the Freeform options. Basically he could push a lowpoly mesh to match the mesh of a highpoly mesh. Does anyone know where this is?
Update: I've baked the normal map and applied to low poly. I've baked it at 2048 x 1024, but my browser or photo host is resizing it to 1024 x 512. Crits/comments are appreciated. :)