The diffuse seems alright. It's a little plain and you could add in some subtle, localized wear even if you don't want that really worn look. You may also want to consider darkening it and adding some cubemap reflections to really enhance that metal look. Any reason why there is no AO on the spec? Why would the shadows be…
In that case I'd go for normal wear and tear. Dirt in the recessed areas (texture) and beat up all the sharp edges on his armor a bit. Some areas are going to get more beat up than others due to location. I'd damage his wrist bracers more than other areas. Since he's using them to attack very often. More dirt on his feet…
Thanks guys. Some good stuff here and a few things I haven't
thought about. @BEK--Thanks, I didn't even think about Fonts which I have a
ton of. @ThOMASP--I'm not too terribly customized on anything.
Actually very little so that shouldn't be a huge issue. It may be different
once I get up and running and see I'm missing…
Hi guys ! I make some modification on my texture. I'm pretty happy about the final result and I think I can start to thinking to make an other one. If you still have any advice/tips to improve it, don't hesitate for sure. enjoy ! @Marshkin Thanks for your welcoming and your advice. Yes I already did PBR render, I just…
Hi rollin, throttlekitty and Bek! Thanks for your guys help! Already tested prime95 a couple of weeks ago and that ran smoothly without any problems. :) Like I said, I don't really think it is the heat since I watched over the temperatures and they never went up too high. Also checked the voltage etc via HWInfo, and the…
i think the initial hurdle with max is that you have to create a primitive and convert that to an editable poly object first. whereas in any other app i encountered, you can simply start editing the primitive right away. check out this: http://www.3dluvr.com/ic-art/html/images/sds_modelling.avi this is a really old but…
No sculpting yet, just plain old modeling. I'm having a bit of a hard time modeling her mouth to get the shape I want while making sure there's not too many polygons and retaining loops. Any good professional approved modeling tutorials for animation? Thanks
uhh looks great! i always love to see smooth weapons :D as other people said already it looks a bit too sharp in some places, but overall it look great! will you go for a lowpoly as well or just good old renders of your highipoly?
Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
There is one more aspect that imo should be considered: simplicity , intuitiveness and general convenience. Those old good same programs like Maya and Max are a mess of kind of code archeological layers, outdated approaches, old solutions. To master them you have to dig through all that mess, litter your brain with lots…