I don't think you can groom custom archived geo though, or at least if you can there is no information on it that I can find(the quote above being all I found) The archived geo seems more of a scatter system for rocks/tress/etc
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I saw some people also working for a plugin support of Tress FX in UE4, so hopefully it will be possible to author via Maya and then directly bring the data to UE4 without any convertion. Like Apex. :)
Thanks friend :) 1 question, how can we achieve something like this mountain with heavy tress without increasing too much polycount. using of texture doesn't seem right . so how is that done ?
Nice looking:) Maybe you can add some gradient on the buildings. These can be darker near to the ground. Like some fake AO. I miss some shadows under the tress too. Keep it up!:)
If you look at the 2ed one in your picture, it looks like a flower is sitting inside he. my guess they are planters as well for smaller plants like flowers etc, that would not grow properly in the main bay where tress are grown.
Hey, your progress is looking really good :) The difference of quality from your last piece to your first is pretty noticeable(although they don't use the same set of skills).The difference is so big that it is valid considering removing the old ones. Have you ever done a mentorship or scholarship? If not, I think that…
i think this looks bloody brilliant. the engine really captures your textures that look stunning. as raptor said put grass or moss in cracks of the ground or even more bits of tress coming through the floor or the walls that will be cool i think.
Lot of young people think if they have worked very hard on something, it must have value. But you can bust ass and it all be for nothing... then, if you got the wrong attitude, all that repeated failure and effort that seems to have been wasted drags you down. Eventually you quit. The people who achieve their goals aren't…
Thanks guys :) I'm SUPER positive about this, and once again I can't thank you guys enough for all your support and kind words. It's so cool to have so many people from Polycount behind me and wanting to hear updates :) . I've been coming to Polycount since I was probably 11-12 (I'll be 26 next month; sorry if I'm…