Hello everyone, Continuing my journey as a 3D artist specializing in hardsurface modeling, I'd like to share my latest project. I wanted to create something with a practical purpose, moving away from themes of destruction. This led me to the idea of illuminating the darkness of the space industry with spotlights. I welcome…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
Looks pretty good, but there are many areas for improvement, in both the mesh and texture... well, you asked for it Take those polys out of the abs and put them in the shoulders. They'll never be seen in silhouette, and don't add any sort of detail that the texture isn't doing by itself. If you're gonna show him without…
Hi Thank for the help and instructive replies. @Fabi_G I shared the texture to assist in explaining a point/thought - the texture itself was not repeatable (just as you say), the areas contained overlayed UV islands. What you describe, will be my next process, I have the geometry already setup for different object…
THQ share price was at $0.40 a few months back only for around a day, within hours of the announcement that they where above target on sales their share price went back up to $0.60. People could stand to make a tone of money if THQ turn things around, right now they have some solid titles lined up and Saints Row is pulling…
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
It's fine . Normal map bevels over sharp edges never going to be 100% perfect. Could be better only with rounding in geometry. 3dmax never rendered things right in its view ports .
making games is a business. ubisoft and studios of similar size will be measuring numbers, not delving into the underbelly of reddit. nobody gives a shit if somebody thinks abby is too buff or whatever. they do give a shit if sales dont meet projections. Words mean nothing, the numbers are the measure. As far as I am aware…
Here is a little breakdown of what happens: - We do the usual visibility and normal calculation routine. - We make a very little offset on the ray along the normal direction, so we won't immediately fall into our hit distance threshold. Just a very little step. - We make a for loop again for our occlusion , for each…
Hey everybody- Thanks so much for all the input - Very interesting stuff so far. Ive seen most people seem to prefer Xnormal or other baking apps - I have it installed at home, but at the time I wanted to figure out what I was doing before trying to learn new apps... Seems like I might finally be to the point where its the…