I don't do Mel but you need to do this... 1.Get a list of shading groups 2.Get a list of members from each shading group - which will be shape nodes or faces 3. Store all that for later It's about 5 lines of pymel, no idea how it'd work in mel. It gets awkward if you're only interested in a subset of objects or your scene…
No, this is the whole idea of physically based shading/rendering: to eliminate old hacks. Same as it's been in offline rendering for years once ray tracing became the norm. This is where the glossiness/normal/ao map all work in harmony in the PBR workflow, to create the microsurface detailing shading quality under…
A lot of what makes Hearthstones style is the shading and rendering that they do as well as color choice. Throwing in at least some base colors and shading would greatly help us give some critique. Based on what you've got right now hearthstone drawings like to really exaggerate a few key features of what they're…
A friend of mine asked if I could share some reference images of a 5.56 caliber PMAG, and seeing I already had the photos uploaded I thought I'd share them here in case anyone else might find them useful: http://imgur.com/a/eDqSG If this isn't the best subforum to post this to, feel free to move it.
Interesting idea/concept for the piece. The lamp post looks pretty cool, but I don't see it in the painting. Are you using any supplemental ref for that? The larger forms/shapes of the tower look OK, but I think everything is too soft and you need some tighter edges on the stonework. It looks a bit buttery and isn't…
TBH, there isn't really any time when anyone should be hand painting normal maps. Its not human readable data, and shouldnt be treated as such (it just gets messy) Not that I'm trying to shit on your effort mate, It's good of you to put the effort in and share. The reasons I'd be down on this method: *Only works easily for…
i agree with what whats_true said, and would like to add that the materials/shaders and lighting really don't sell the model at all, the flat grey shaded model is looking so much better without the colours and lighting, it really destroys alot Maybe try bringing it into marmoset, normally the shading in the toolkit pushes…
SD 5.3 Substance 5.3 is here, and with it, the integration of NVidia IRay for ultra realisitic preview and renders straight in the viewport! http://www.youtube.com/watch?v=XLNd1PKCTe0 Main Changes
* [3D View] Add Nvidia Iray renderer * [3D View] Rotate environment using CTRL+Shift+RMB * [3D View] Render the 3D viewport at…
Hi Artic, here is the shader with the diffuse shading energy conservation modification. Substance Painter Specular/Glossiness shader last WIP version: LINK Remember this is a WIP version, the results can change compared to a future version embedded in Substance Painter.
Hey Guys, Wondering if there's a quicker and easier way to create a heart shape in Substance Designer? I also need to create the shape highlighted in the image below, not sure on the best way to approach this either? Currenty I have this setup, however it's not very inuititve if I want to change the sizing or gap at the…