If they had explained that even a little it wouldn't bother me. Even a small flicker or some scanlines would have done the trick, but they make it look pretty real and only lit by a light in the helmet. Maybe there's a reason behind keeping people guessing, that's the bummer about trailers... I'm sure if it is a projection…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
...Charming! Hit a nerve have we?! hearing the unvarnished truth for the first time perhaps? With an attitude like that, the OP'll probably last a FAST New York minute *IF* he manages to publish anything, let alone his beloved passion project. Hmm...let's say for example's sake on the App Store. FUCKING HELL talk…
Sorry for the lack of clarity in what I was looking to achieve! The end result I was looking for (in my mind) was a moderately-higher polycount than the LoZ: A Link Between Worlds models on the 3DS. Not quite Skylanders, not quite N64/NDS, but somewhere in-between. I admit that I was only looking at a (very) limited number…
Youve got some good stuff in here. Is the football stuff mocap? if so, you should label it so in the video. Your giraffe run seems a bit slow. You have 2 guys that look similar, and they both do the same attack, where they lean back on one foot and slam the ground. It's a poor pose. So showing it twice is a bad idea. when…
Well, I kinda feel like this should be done in pimping and previews. If that's the case, just let me know and I'll set it up there. I just thought since this is where people have commented, I'd throw it up on this thread rather than start another. My portfolio website is here. Yes, It's not a self made website. I figured…
I honestly think it's too basic and too dimly lit, if you're lighting this on a mac, or on a tablet with contrast turned way up you may not see it that way. But it almost feels like you don't have a key light on the render. Here, look at how this looks on your portfolio: It's the most dimly lit, out of place thing on your…
I've been involved in the hiring loop a couple of times and know some recruiters, so I can give my perspective on some of the areas you might be confused about. This is some advice I've given to students or people struggling with their resume or portfolio For this one, I think what they are trying to say is: Look at people…
I still think that the head is too big, and that the upper arms are much too short. There are a few additional proportional adjustments that I'd make...but I figured it's better to show you than try to describe it. :) Here's a quick 'n' dirty paintover, with your latest version below: I made the head a little smaller, and…
Heyyyy dude, depending on how much you want to match the face + nature of the concept, you might want to tone down the definitions in the face + hands just a bit. The nose you sculpted is much shorter than that in the concept, and the lips on yours are thicker. The nasobial crease is a little overly defined, which even…