you can disable color space manipulation when opening files in the color settings I'd advise that if you're doing anything with normals or other 'maths' textures (roughness etc) as photoshop will apply (and save) transforms, you won't know about it and suddenly what you thought was a value of 127,127,127 will actually be…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
What is the end use of the character? Is it going to be animated? Is this a subdiv hipoly? I'd like to see a starting base mesh before being concerned about the topology because the bone/muscle structure and proportions seem off.
I like doing characters. I've tried doing environments several times before, but couldn't get into them. I'd just doom scroll through Artstation trying to find something I want to make and often ended up doing nothing. It made me realize how much it really matters to like doing something if your gonna pursue it for a job…
Hi! I've been looking for some answers in the content that I've watched, but I didn't exactly find something that will fix the problem I'm facing right now. I'm following miss Arilizart's process video for normal painting inside Painter, and although I've followed pretty much each step they do, I'm facing a problem in the…
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Thanks ! I had a similar feedback from a friend about the composition, I'm kinda freestyling it lol I like the floor and variations of it so it's probably gonna end up as a bottom of a pool...at the bottom of an ocean. Hahah clearly i need to find something Noted about the readability of the water, I tested so many…
I was concerned about what the topology of the character's head would be like for the game I was creating, and I think I got the result. This is the reference I used. https://www.artstation.com/artwork/3oyVag