My first ever Handpainted Character done for Weston Reid's Stylized Character Art for Games class! I’ve never had more fun texturing!! Based off of Tooth's Wu amazing concept ~ The artstation link for more breakdowns! https://www.artstation.com/artwork/1xo5Qe
Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:* Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures * Creativity and imagination – demonstration of the…
AO is a simple (not physically accurate) rendering technique that will darken any surfaces that are near to other surfaces. AO typically produces something closer to a dirt effect than a realistic lighting effect. In ray-tracing mode, global illumination is used instead - this accurately simulates how light bounces from…
Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
Hey Gabriel! So I have a few recommendations for learning handpainted textures. I'm still working on improving my own, but hopefully this will give you some direction- 1. Do studies of other artists' works! I have a Pinterest board here: https://www.pinterest.com/bhallstedt/hand-painted-texture-stuff/ that should be able…
SP 1.7.0 Changes : * [Performances] Compute layers content and their thumbnails at the same time * [Export] Save export path as relative when next to the project * [Layers] Added new blending mode : substract and add/sub * [Layers] New Bilinear HQ filtering for fill layers * [Shader] Set a default shader for thumbnail…
The garage scene looks extremely similar to the one in Tor Fricks UDK Modular Masterclass. When I watch tutorials I try to learn the techniques and apply them to my own project. I would never put something on my portfolio that is almost the exact same as what has been shown in a tutorial. Also employers will probably have…
There's a great progress being shown since the start of your project. Looks like you're learning fast by iterating on your work and accepting to come back on previously made assets based on the feedback. :) There's quite a margin of progress left in terms of color and composition. In terms of style in your texturing it…
Before I get into explaining these models, I just wanted to say that I invested so much time into being an Environment Artist. I did this because I couldn't get the swing of Organic Modeling. These are not the first attempts at designing characters... The first few were terrible, and I mean TERRIBLE... not that these are…