excellent tut, will go thru this also... i am actually building a mountain for with an village in it.. but had some heavy uphill on that, since in new to that program and so on. http://community.softimage.com/forum/autodesk-mudbox/general-discussion/please-advise---noob-question-on-mountains/ One guy told me about multiple…
What version of max are you using? The obj exporter in 9 and below was horribly flawed. So much so that this guy wrote new import/exporters that actually worked. If you're in 9 or below give them a shot. http://www.guruware.at/main/ It kicked so much ass that autodesk included it in 3dsmax 2008 and threw theirs away. Also…
[ QUOTE ] You can install the tempest pack to some bogus folder, then take the md3exp.dle file normally found in plug-ins and put in c:\gmax\plugins. That way you get the import/export feature without having to use tempest all the time. [/ QUOTE ] That's not a good idea. The md3exp.dle plugin that Autodesk provided has…
The ways expensive software falls short never ceases to amaze me. I seriously hope programs like Silo begin to put dents in Autodesk's sales, but I doubt even that would prompt them to add much. Personally, I hate manipulators partially for this reason and do my best to work without them whenever possible-- of course I…
There was a feature in XSI5 called "texture swimming" it sounds exactly like what you want. They had a video up of how to use it but after Autodesk bought Softimage they took the video down :( I also can't find any information in the help, I would assume the feature is still in there but it apears to have either changed…
Hey, at work I sometimes get slightly tweaked assets based on submissions of mine thrown back at me to continue working with. Is there a way to compare one model with another one and highlight/isolate the differences? Like running 'diff' over two files. Based on vertex positions with a tolerance setting would be best I…
Old modifiers are kept around just for backwards compatibility. Lots of longtime Autodesk customers have long archives of models, to support clients who need updates (think large architecture firms supporting huge multinationals) so they can pull up old Max files to update something or other. To open a Max file, you need…
Quell are looking for an experienced rigger and animator, for a short-term contract, working on an exciting new fantasy game, combining real fitness with gaming. The contract is expected to last 4-6 weeks, paying up to £200/ day for the right candidate. Please send your CV and reel to rob@quell.tech Your duties will…
Hello everyone, my name is Ruslan Gadzhiev and I'm a 3D character artist for video games. My skills: * Digital sculpting * Anatomy sculpting * Likeness sculpting * Hi-poly/low-poly modeling * UVing, Baking, Texturing My main tools during production: * ZBrush * Autodesk Maya/3ds Max * Marvelous Designer * Substance Painter…
Hey folks! I'm currently taking a Rigging class at College and I want to do some extra research besides all the topics covered during classes. I wanna know if you guys have the knowledge of a place or a rigging artist name with some tutorials to check out, only using Autodesk Maya, I'm aiming for some material like Sergi…