Ok I consider myself pretty much done with the modeling phase. Now I'm going to UV and then do the sculpting. I just noticed forgot to mirror the rings on his tusks, oops.
Polypainting does not require UVs; one of its advantages is being completely free of them. You can have the model completely sculpted and painted before having to worry about retopologizing or unwrapping.
^ 'tis true. I feel Mudbox's fairly advanced 3d painting tools as well as the standardized UI are the two main points that are keeping it in the market at all (what with Zbrush dominating in the sculpting area).
I like your work and also the simplicity of your portfolio. You seem to have a good all around body of work, some hardsurface modelling, some sculpting etc. Good luck. :)
Yeah the relax brush in the sculpt geometry tool, just select the verts you want to smooth/relax and press flood, might not get the results you are after i guess but worth a try.
I really like you final presentation and how you managed to get the pose from the concept spot on. The only critical thing missing are some wires and maybe the high poly sculpt.
nice work on those stones. I would recommend checking this out though: [ame="http://www.youtube.com/watch?v=7he9xqmg2XU"]modelink texturing sculpting rock formations - YouTube[/ame] cheers
Great to hear she loved it (why wouldn't she?) See men, you put the effort in you get some nice rewards! ;) Next year you could make a sculpt and print it!
Here's an update on my Axel sculpt. Really experimenting with this guy as the only ones I'm sticking to the concepts strictly is Ysignal and Big Ben. Gotta have some fun ;] http://www.curtisbinder.com/axel_sculpt.jpg
Nice sculpt! I feel like the face would look a little bit more threatening without the two things that come down above its mouth. Just my opinion though.