Not too long ago I decided to get down and learn how to sculpt. I mostly want to focus on character sculpts right now. I did a few head sculpts already but here is the first one that I feel is worth showing. Critique would be great. This is just a quick and dirty vertex color paint I did.
So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories, I was responsible for the modelling, retopology, sculpting, texturing and baking. Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
I'm not very good at sculpting... I will probably use a sculpting app later on when I want to break the symetry although as said I am not very good at sculpting so I can't sculpt the rocks
I think now I almost know how to sculpt skull . My question is that , now what should I learn after sculpting the skull? should I start to sculpting faces of any character ?
Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?