I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
In 3dsmax instead of using a standard material, you use the Multi-SubObject Material. It's a warehouse of standard materials. You can create your standard materials and drag/copy them into the slots. Each material has an ID like gir mentioned. You can also attach all of the meshes together and it will form one giant…
the reason you don't want to animate the material instance without a MaterialInstance(MI) Actor is because it means it edits the package. so the first problem is that it means that because you edited the package, that becomes the saved default for the material. IE if you use it to make a light switch then play the game and…
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…
In UE4, I guess usually you'll have a generic "master" material which has basic functionality and standardized texture inputs, and then you'd parameterize it and create a bunch of material instances based on the one master material. For instance, if you had a floor tile material, a wallpaper material and a counter top…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
sort of fixed: So I have figured out that 1 of the errors was due to no output node, even though I was able to work without one yesterday thanks to gnoop. The other error, more prominently, seemed to be that my material settings were not saved and reset to default for some reason. I am wondering if this is going to happen…
Hi! :) I don't know if it was already requested, but here it is a feature suggestion that might help save some time. Hope that helps. * Would be awesome if the Marmoset has a kind of "export/importer marmoset material" plugin/script to load the Marmoset's material setups into the Unity3D and Unreal4 scene, that…
Hi ya! First I gotta say, fantastic piece of software this! Finally got a license at work too and I can't wait to get to use it professionally now as well. Anyway, I stumbled onto a couple of things that I can't figure out. I have a project where I have made material id's separately for normal detail screws and for the…