Seems that everyone and their mother is making those shields now! So I thought I'd try design my own. This is the basic design for it so far. Gonna go for an enchanted/magic vibe with it, will do some kind of misty/icy particle effect emitting from the eyes. Not sure if I want an actual skull or if I'll make it metal. Feel…
Make a highpoly model with any tool and technique you want. Make a matching ingame lowpoly with any tool you want. Bake the high information to the low mesh with the tool the most appropriate for the game engine you are working with. That's about all there is to it! Besides these 3 steps, there really is no magic workflow.…
Hi. If someone asked me to work on that image I would play with composition, like trying different camera angles to make it more interesting, and also change her expression and pose so it's more clear what she thinks about having that blade and magic hands around her neck: did she summon those herself, or should she be…
Oh, cool. Apparently I had to write a question here for a solution to magically appear. Turns out it was because of Camera name. I had a ":" symbol in camera name, using it to separate namespaces for my scripts, Maya-style. Turns out Max does not like this symbol. I had <camera/view> nside Name template in Render Output…
I'm a big fan of Unity, and you can make things look great in Unity, but it takes a lot of work. Less so now with PBR and deferred in the free version as well though. If you want to work for a smaller company, showing that you can make things look good in Unity is probably good. But if you don't wanna put in that work,…
I looove the stylized scene. I especially like how the colors of the different areas gradually blend into each other. It's very saturated and colorful but not too overwhelming. Do you mind sharing some info how how you achieved the shader? What is the shader effecting in the scene? I see that there's some toon shading…
I think I gave the wrong impression of who she's supposed to be. I was really just being sarcastic with the bad-ass comment, I never meant her to be a scary fighter type. Think Arwen as opposed to Darth Maul. She's a really powerful magic user with some good hand to hand training, on the side of good. But thanks for all…
HOLY CRAP THIS IS SUPER COOL! the only concern i have is her hair being the same color as her Cyberpop skin midway through the hair ;A; but it's sill really nice! i just find it odd that she'd have yellow hair as well considering she has a line that says "I DO NOT LIKE YELLOW HAIR! or Light magic! or ANYTHING about her!"…
there is an HDD solution coming for the slim PS2. here's some info on a case that will allow you to load imports etc.. on the slim PS2 along with the swap magic 3.3 disks. http://www.customps2.com/site/pages/prods/ps2_orangeslim.html and heres the info on the HDD solution http://www.ps2nfo.com/usbfaq.html i'm not sure that…
Finally found a shader that does ambient occlusion with alpha transparencies, still can't believe mental ray hasn't updated their fucking mib_amb_occlude shader to support this. Seriously this has to be the first and most asked question by every 3d artist as soon as they start using mental ray to render or baking ao maps.…