Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
Hello! This is my first post on polycount and I would like to share what I have been working on for the past semester. I am part of a game development course in Toronto and have been mostly focusing on modelling and texturing. Some things we learn involve 3DS Max, Substance Painter and Designer, Unreal Engine 4, and…
Hi, if you were wondering what happens inside a GPU, then I have one more source of confusion ;) Life of a triangle - NVIDIA's logical pipeline Been helping SimonT for a future revision of his lovely http://simonschreibt.de/gat/renderhell/ and as result wrote a bit more in-depth article on how the data- and workflow for…
sgtNasty i read your link - thank your for that. It might a little bit offtopic, sorry for that AriesGal1629 , but iam just wondering - if you show pictures on your side what might be the better way for savings and presentation. to : 1. show your images with a nice slider (but saving is sometimes difficulty) 2. to link on…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Hi! I need to rig in Maya a metallic bracelet for a watch I have modeled and I can't find any tutorial that covers all I need. I know It mustn't be a very difficult rigging, but I lack the skills. I just want the 3-link structure to naturally move and be able to open and close the clasp. Does anyone know about a tutorial…
Hello again to all you guys here @ polycount Just wanted to share our monthly news letter for this month for you guys, MechWarrior: Living Legends is a total conversion mod for Enemy Territory: Quake Wars...i realize some of our assets aren't up to the "professional" standard but hey everyone on the team is learning.…