So. I did this thing. As you can probably see, and as I learned about 20 hours into this son of a //redacted//... It's a nexus... not an inhibitor. Haha. I dunno. I finished it out anyways, just to see if I could do it. Let me know what you guys think? It's worth noting that this isn't completely unlit I think..? I put it…
You have the skill just have to push yourself to make something epic .I think you should try something more complex or multiple view of the same object as of now you have single thing in the middle no compositing no story Second thing is your material definition , currently metal and wood and cloth all looks and feel…
Ok, that looks better, although Im not too sure how that would deform, but it looks as if it will ok. I found another little thing whilst looking, the face from the side veiw seems a bit too angular, I think it would greatly improve if all you did was move the chin and lower lip out a tad bit. From the front view the neck…
I was playing Dragon Quest 9, and I will probably return to it. But my current game is Ghost Trick. Picked up a copy last week. So far it is quite good. The puzzles aren't terribly difficult, but are still quite fun. The mechanics of the puzzles are different enough to keep me engaged. It's been a while since I've…
What I do is I have all my lights on a different scene as well as the camera and any backdrops. I have different light/camera setups depending on what I'm doing. I then "merge" the lights and cameras as needed and delete them if I don't want to use them. It's faster than actually opening the rollout and turning them off…
love the style pior, yeah the toolset is really powerful and diverse, in fact it is so diverse that I havent even had time to play with it all yet. Just when you think you know what a tool does someone like pior or this dude tinker( http://www.3d-coat.com/forum/index.php?showtopic=2378&st=40) goes ahead and does something…
Skin modifier on the rings, use the spline as a bone. Or use skin warp, pretty much the same thing. OR On the spline apply a Spline IK Control this will put non-renderable dummies at each vert of the spline. The dummies control the spline so you're not stuck having to go into vert mode on the spline every time you want to…
1. get a box. flaten it out. lengthen it. give in some cross sections for a nice curve. add a row of edges runing down the center where the blade is bring in the polies on the top and bottom of the blade so that it makes a nice blade edge. you're done the blade. it's basicaly a bent flat box with an edge. i understand that…
how did Mario64 advance gaming? o.O come on, who here did NOT run Mario around in cirlces for the first 20 minutes they got to play? using the joystick to tip toe, slow walk, walk, fast walk and finally run flat out? running in tight circles and spiralling into wider and wider circles? running up the hills and sliding down…
is blur the new nextgen trend? if not, get your images sharp, really you should work on the presentation. Its a solid work but could be improved. On the model side you could work on your polydistribution, i guess not every poly is really adding to the shape uvseams or animation, why is everything quad only? is it going to…