i think cubik has a point, this goes for alot of your peices so far, you have alot of tiny cracks and big chunks, there is a slight gap between them in terms of detail adding this will help in terms of form and technical image quality. but also all the small cracks and large breaks dont really strike me as very natural,…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
@Ex-Ray This part always confuses me to no end. When creating a portfolio for an environment artist position, you still need to make your own props for your environments. Hiring personnel looking at your portfolio are going to be judging you on the quality of everything in that environment, including the props.
Yeah i use his technique for rocks and caves all the time! He's a cool guy! I'd say you're right, i should just focus on environments because in the end it does show both talents. I need more environments on my portfolio for sure anyway!
HI i have been away from 3D art stuff has i had video editing contract and vacations time... Started to chip away at this environment project again this week-end Here is an asset made in zbrush there will be a lot more to come in the next 2 weeks
looking for free or paid? http://training.cgsociety.org/course/environment-modelling-for-games pros : give you overall pipeline. and you should know how to make everything from scratch, and actually gameplay ready , by the end of the course cons : this is no texturing or detail modeling course ( but you can do your own)
Thanks for Neil and classmates gave some really nice feedbacks to me, here is the list of things that I should fix: Hero assets: - change the wings shape - scupt more cloth folds (refer to references by Neil) Enviroment: - add some (pillar) (refer to Zelda’s game) - add some ruins around the water near the wall - fix…
Hello everyone! I'm fairly new to 3D modeling and all it entails, so I took on a huge project with Blizzard's environment contest.This was my entry for the contest, as well as some other camera angles and texture samples. Modeling was done in Maya, textures with 3D-Coat and Photoshop, and assembled in Unity. The contest…
So, decided to finally ditch carbonmade and make my own site + update my portfolio. Did a mockup of the site design a couple of weeks ago and will probably integrate the last round of feedback in it tonight, then get started with actually building it in Dreamweaver. What better last round of feedback to get than…
Hello You! Critiques are welcome! I keep meaning to start one of these so Floor Texture: env: DeLorean! Blimp: This is a texture I just did, So crits on this would be good! I made this texture to see how quick I could go from a photo to a final texture. It was made using image 3 from here It took 1 hour and 12mins to…