I don't mean to hijack this post but how do you use ddo to it's best without a normal map? I have a high poly object that I don't want to make a low poly object for but I want to create textures with ddo and it sounds like I really won't get what I want from it. Is there a work around currently or should I just make a low…
Face, verts, edges and entire freaking objects. I can deal with the rest but the fact that Maya prioritises selecting unrelated objects over vertex faces on the object you currently have selection drives me to distraction. On that note, vertex lighting has a lot of issues which need to be ironed out. Vertex faces setup is…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
For some reason when i use tex tools to pack uvs one of my objects disapears. Then i tried to use the 3ds max version and that did the same thing.I also tried stiching more objects togeather but it would just change which object disapeared. I don't know if this would help but i had 2 objects in the real scene that i…
I have a Maya scripting problem for those willing to look into it for me! I have 3 group nodes in my scene with relatively similarly named objects. When I call the list I created, it gives me names like "group|name" for the majority of all of the objects in the group node. I have one or two objects that don't use the…
miauu’s Extended Clone Tool adds new options to the standard Clone Options dialog. The main goal - save time using these features: - move the created objects to a new layer, - move the created objects into existing layer - select all new objects after their are created. - set the total or incemental distance between…
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…
Hi, I am creating sprites for a game and I want my object to cast shadows on a transparent background. I am using 3Dmax scanline renderer. Rendering with just the object gives me a image with a alpha but obviously the shadow does not extend passed the object. So I have setup a ground plane with a matte material to receive…
Hello, I am trying to do pretty much this tutorial. http://chrisholden.net/tutor/arch01.htm The stairs part. My understanding of it. Is he builds the stairs as one object. The dirt mesh as another object. Then poof its together somehow. (Assuming this is the baking part? But how do you do that part?) Whats the step to…
ok there may be a terminology problem here - in udk you can definitely link a light to another object - but this is more like a heirachy link where it inherits the motion of the other object. What you want sounds like lighting channels. Have a look in the properties of the light and there's a drop down called "channels".…