Man. I really love the visuals. But I feel like the animatic could have been told instead of 15 minutes, I know you can shorten it to 5. I thinks that should be enough to get to the point. I think you have a very interesting story here, but you just lost me because of how the animatics drag. :)
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
i've been studying other game characters recently and I noticed that professional character artist do this method of extracting the eye lids based on what im seeing is that they have a seperate material around the eye (indicated by the white) thats stacked on top of the mesh can someone educate me on why they do this so i…
I've been trying to practice my lighting but I feel like I'm just missing something... I'm using a HDRI and lumen but I feel like what I've done with the colours just isn't working and looks really amateur. I've followed a guide on youtube which whilst his scene came out stunning mine looks dreadful
I could really use some feedback on my composition. So far, I have only modeled out the gramophone, everything else is just a block out to get the composition right before I start modeling out everything else. I’m wondering if it feels too busy or looks awkward? I’ve been looking at this for so long I can’t tell anymore!
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…