BGF2 is a new project of experienced and skilled developers from Battlegroup Frontlines. A famous World War II mod for Battlefield 2 that was released lately. The goal of BattleGroup Frontlines 2 is, equal to BGF, to shift the players of Crysis back in time to World War II. BattleGroup - Frontlines 2 will feature an…
I was checking DA out and found this discussion.There seems to be two groups of people who feel differently on how 3d art should be categorised especially with how the art was made. Pre-fab Art:Artists that use apps like Poser,DAz that contain already created stock models which can be altered to the artist's desires.One…
Any Kuadro: http://kruelgames.com/tools/kuadro/ Boarder-less floating reference images. 3dsmax Turbo Chamfer: https://polycount.com/discussion/198219/maxscript-turbo-chamfer Saves a ton of time, setting chamfers from smoothing groups it goes great with...…
That doesn't look right to me, it looks like you rendered a diffuse map with a normal map applied and lights and shadows ticked on? Typically cavity maps don't have a direction to the lighting, it's just a pits and peaks kind of thing. The cavity map baker in 3dsmax only works with the target geometry (typically a low poly…
If it lags only when closing the editor window, know that was an issue for just about everyone and they sorted it out in the latest service packs. Win7 and max running on 2gb of ram? Its a wonder you even got max to launch at all. Win7 32bit requires 2gb of ram, 4 if you're using 64bit. Thats just to get the OS up and…
Sorry to hijack your thread but it seems your issue is resolved and I'm too using 3dsmax with a normal map problem. Can't make a threads yet it seems and I'm impatient. :p Pulling my hair out with this. OK, here it goes. I'm using 3dsmax 2013 to render out a Normal map but for some reason I keep getting these annoying…
From time to time I do some effects work, mostly rendering simulations to cards. These plugins are great at producing some amazing effects. They're all high end effects packages but that doesn't mean they can't be rendered and incorporated into games. The advantage of using simulations, is that you can often make them loop…
Hello! First Polycount thread! I'm modeling a diorama and this is the one of the first "hero" (more details) buildings that will go into it. I'm a huge Warhammer 40,000 fan, so it's going to be an Imperial Warzone. Modeling in 3DMax. World will be made in World Machine and the engine will be the CryEngine. Renders will be…
TrueBones Motions Animation Studio's is Proud to Present, The Pro-Bones 8,000 BVH Motion Capture Library. New Features, *Over 8,000 professional high quality BVH motions. *Cross compatible skeletal structured definitions. *Over 20 FREE professional rigged avatars. *T-Pose Rigging Skeletons and MNM file for 3DMax. *Ability…