I just updated to the latest version of bridge having not used it for a while. I've reconfigured my folder structure and installed the scripts from the resource zip. Shader imports are working fine, atlas imports are working fine but 90% of the time 3D models are met with the following errors. I did manage to import a…
Introduction Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. The level is large and takes around 2.5 hours to complete. It has…
UpUpStart is hiring an Environment Artist to help with the creation of a Mobile 3D side-scroller. The position is a paid salary position, and will last 8 months with a very high chance of a sequel or new IP. Our team is run by game industry vets with experience shipping addictive, beautiful, fun and massively successful…
Maya 2012 64 bit Student Edition When I attempt to, under "Create UVs", use a Planar Projection, Cylindrical Projection, etc on selected faces/objects, the Projection Gizmo that usually appears both in the View Port & and the UV Texture Editor does NOT appear. Does anyone have a solution for this? I've scoured through…
I recently reformatted my computer and installed Windows 7 for the first time. I then installed 3ds max 2011 and got back to work without any problems. I would set my own keyboard shortcuts and they would work fine, but a couple of days ago they just stopped working. Not just my custom shortcuts, ALL of them. It gets…
Hello I just started joining this forum and I'd like to encourage myself to start posting here and receiving critiques in hope of boosting my ability as an artist and my confidence in my arts. I realize myself that I really am not confident at all in my works, but I really do want to improve to be better in painting…
Hey guys. I'm trying to figure out why 3ds max 2015 (not sure about other versions) gives me this weird thing when I try to copy UVs from one mesh to another. The second mesh is an exact copy. Either by "save-load" or by copying modifier, it's all the same. It makes the mesh look like this: UVs are in the needed place, but…
EDIT: Nevermind. I haven't used this tool before, so wasn't sure what to expect, but a friend told me it still wasn't working for him. Haven't had a chance to properly test, but It appears to work if you copy the "lib" folder from "C:\Program Files\Quixel SUITE 2.0\colors\" to "C:\Program Files\Autodesk\3ds Max…