code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
UnrealScript is completely optional, it's just a script layer on top of C++ code. It's generally used for gameplay code that doesn't need to be exceptionally quick, and it's the best place to store data structures / values since it offers very short iteration times; building a large unrealscript package takes around 30…
Bad news, it started happening again...even with the overlapped UV's. What's also strange is when i enter the painting mode, some of my previously setup materials disappear or get turned off. To make them come back i have to close 3DO and it will reload them correctly. The paint layer again is empty but paint is visible in…
It's coming along really well Slybones! My only suggestion is that you've got a lot of empty space in the ceiling area. It might be cool to fill in that area with some girders or something to add some interest. Of course there's always the hay bale. As an aside, do you know where some documentation/tuts on CoD4 map…
This is a very subjective question, it depends on your learning style, and everyone is going to have a different experience learning these tools. I think Unity is initially easier to pick up than Unreal, because they've made it a priority to pare down the main interface to be as simple as possible. However as you dig…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
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@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…