Yea i saw the lighting examples, although i'm unsure how i'd go about doing that? If i go any darker, there will be pure black in the texture, and if i go any lighter, there won't be enough tonal variation to make the glowing lava parts stand out... I overlayed a white gradient starting at the face which faded to dark…
For those example props, I'd say 100 - 1000 dollars is about right, depending on volume of work. A single elaborate fountain might be close to 1k$, but with a contract to do 20 or so of them, 500$ per elaborate asset might be fine, since there would be some reuse of decorative bits and there would be a streamlined…
I think should be kept to a minimum, especially on a female character. I mean purely as an example, tribal societies perhaps Polynesian in particular, Maori women also people of other ethnicity do wear Ta Moko (Tatau - Tattoo) on their lower mandible mostly around the chin area. So just subjectively from an aesthetic…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur. This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I'm very fearful. I try to make posts that don't offend people or stir up backlash in some way. This is why I kept the OP short and discrete. You're right, that there's more to color and there are other cartoons as well. But what if someone waltzed in here and blasted me because "I didn't pick enough cartoons from a…
This is mostly about lighting. Materials need to be tweaked to support the lighting and rendering, but mostly you need to learn how to light a scene. We have some good resources here about lighting http://wiki.polycount.net/CategoryLighting The help file in Max is a good place to start, for scenes like your examples above.…
Zbrush has a unusual 3d context. It's not displaying polygons like any other program. So it complains because of that. The problem with any polygon that isn't a tri is that you have to convert to a triangle to display it. This doesn't matter if the polygon is planar but if you have a non-planar polygon it can have several…