Your PNG is very slow to load. Also you haven't added any branding; when someone downloads it they lose their connection to the creator (you!). See the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to…
This is awesome--it got me to log in. Difficulty is pretty good right now, it doesn't get too frantic (as far as I got.) The 'distance' marker system is really cool, and loving the glows etc. The game stands on it's own already, but here's a few suggestions: Would like a way to tell where my mortars are going to hit. The…
Thx! First of all, I jus wanted to ask if downloading was right ? Any problems ? Beacuse BMT sometimes is a little bit slow. If Any one have troubles with downloading I can share files trough google drive if you have gmail account. Sure I've spend some time, even more than I expected ;) Laces was created just in maya,…
I'm working on the fifth draft, basically polishing everything meticulously until I wanna cry. My process of editing is quite odd and I guess slow? At least with my own work. I write and rewrite it word by word to make sure it flows and I have no grammar issues. I repeat this until I'm happy. Well, not really happy but…
holy hot damn! so much has been improved since last they showed this tech to the public. particularly the sking, like Entity mentioned. im just wondering if this is all in-game engine! another thing i'm thinking: if the insects have so much detail, are all but modern engines gonna slow to a crawl? lol jk. looking good! now…
Maybe it's not that pointless, I need it not to save output textures . Rather for data flow through fx nodes. And probably through the other parts of a substance graph. Perhaps they could work quicker that way. My typical substance is slow like hell and a torture to tweak for something really new . And I believe 16 mil of…
raw shows what would be reflected , level shows where and how much would be reflected and output is both combined. so if theres nothing to be reflected like an environment map in the reflection color slot the raw pass wont show anything. and since the output is raw * level it wont show anything as well. Reflections: Raw…
Hey I was wondering if anyone knew if it was possible or if there is a way to get a Maya Shaded view (like texture mode, flat grey mode) to just not have the wireframe show on a selected item? Or possibly a toggle to turn that off? When placing objects around such as grass or small rocks having the wireframe on when…
If you make a texture for your emissive (glow) map, use black for anywhere you don't want to glow, and colours/bright areas for glowing spots. Then put this texture into the Self Illumination slot, and check the "color" checkbox next to it. This should enable the glow map properly for rendering. To view it in real-time as…
This has probably been discussed a number of times in the past, but the terms are a bit too general to actually find anything with the search (over 1000 results). Anyway, I've started work on the low poly version of my Dominance War character and am having a great deal of difficulty building a low poly mesh around it. I've…