Tips for the people finding setting up difficult. 1. Stay near where you originally spawn. 2. First day, collect 32 bits of wood. 3. Collect about 20-30 blocks of sand, gravel or mud. You'll see why in a mo. 4. Walk inland or to the nearest hill. 5. Look for coal blocks in rock faces and cliffs 6. Should be getting dark…
I was wondering if someone could help me out. Please excuse if this question is a lot, just many questions on my mind. This question sorta falls in the middle with 3d and substance painter. I been following the tutorial and reading but I'm confused on something. I notice about the high poly to low poly way to do it in…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
The Wailing Mountains Two travelers came to the slope where two mountains
met: “Alright Daere, this marks my end of the deal. Climb the fourth mountain
and that’s it.” The woman had a longbow around her, and daggers
just above her knees. She caught Daere measuring the mountain from top to
bottom, still out of breath.…
Quick Update! Took a quick break from sculpting to gather some better references and get some feedback, I really want to push and push and see how far I can go with this prop. While gathering the new stuff together I decided to challenge myself to create something I've never properly used that can go with the prop, for…
Here is a nice black look for the mentions on the visual side of things for you to aim for: https://www.artstation.com/artwork/4beGwn Here is a rusted texture that looks neat if you wanted more details instead of mud/dirt all over, you can add variety to the look and make it pop out more:…
Hello everyone! My name is David, I am an avid Blender user and a soon-to-be Games Design student. I have done a series of tests to see what is the easiest way to set up smoothing in Blender and how to correctly export that smoothing information in FBX format for later use in Unreal Engine 4. I would like to share the…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
I got a key for the 7 day beta thing. (sidenote: they pulled "EQ" off of "Landmark" for clarity.) I remember being really excited about the voxel tools and the building aspects, but as it stands gathering is super grindy and building a lot of shapes requires a lot of tedious work arounds. This feeling might spawn from…
https://www.youtube.com/watch?v=7X0glj1p1Kk (Repost from UE4 forum.) NEW TEASER VIDEO: LATEST IMAGE: (ORIGINAL POST) Hello all, Recently I decided to start work on a personal tool that would help me achieve high quality renders from UE4 like I would typically get from Marmoset. I first ran across the "Showcase" blueprint…