well your new card might need a minimum of 400W PSU and also might need a 6pin power connector which i dont know if the dell PSU has. check the power req here(scroll down): http://www.newegg.com/Product/Product.aspx?Item=N82E16814261078
Update: Current version: --- I've basically finished the high-poly model for the weapon, though I might add knurling and other details later. I'm currently working on a scope for it (A PSO-1). I'm not planning on adding lots of fancy attachments and accessories, as I feel that the strange texture of the PSO scope and the…
wtf o_O the textures are not that big all files together are far less than that number, where do you see that? :O seems like i picked the wrong marketing psd for the last attempt on uploading --- but that wasn#t the case yesterday, however now it is up with the proper psd
fbx I was working on max 2012 which no long supports ActorX so I couldnt export as a .psk :/ I have a feeling a psk might have turned out fine too haha. Which did you use? Also sorry for taking so long to respond
This montha better be out the same day as the ps2 one. I've been borrowing my brother's SG so I could play the ps2 one lately. I'm really stoked for this. The finish all on Expert achievement is going to make my fingers fall off I think.
thats they mean when they say "micro site" the animation looks 200% time-lined. I doubt theres any feasible way to have animations like that going on in-game, because similar moves are causing different animations in the video. PSP ish aspect ratio, PSP game?
I read from a few sources now that it will be out in 2007, which ROCKS. I can play the PS2 version when it comes out, then when the 360 version hits, trade in both my controllers, the game and my PS2 and get the 360 version and an extra controller. AWESOMETASTIC.
DerekLeBrun - sorry.. you can't export everything to PS.. what you can do however, is create a PS file with layers, etc, and bring that into substance. Then you can make the layers nodes to be used in the graph. Any updates to the PS file will automatically update inside of SD... but this is different than what you wanted…
*Please note: this is copied from the Rev-share forum because I am open to talking with anyone who wants to get involved on a hobby basis as well as those interested in rev-share.* We are a small team looking to expand as we work on a prototype for a 3D Action/RPG. So far, we have a writer/designer; producer/animator (me –…
YOU You are extremely versatile in your craft; you can draw, paint, animate and model with equal proficiency. You are used to working closely with art director and the team creating captivating visual effects but if the need arises, you can work in complete autonomy developing effects from concept to implementation. BASIC…