Digital hardware or traditional tools doesn't matter, it's whatever you're at ease working with I might also add gathering resource learning material for practice is not an issue, basically similar to what a background - ref 'blueprint' is implemented for example by hard surface artists, would use to guide their…
Ok Perna, Guys if anyone has this problem; 1. Ensure that your High Poly and Low poly match the silohuette as close as possible - don't expect a curve however slight that maybe; if you havent got any extra topology or a slight curve there on your low poly to help define that. - the shape DOES not change in a normal, only…
I have to disagree. I know I had to work on bigger shapes, I can see that myself now in older works but this guy here, he is supposed to be average. Google Ben Affleck images for example. Look at neck, arms, face. You are just used to watching way too many hero type ultra muscled cyber ape faced badasses. His head is not a…
Cyan Inc. (creators of the MYST franchise and pioneers of the adventure/puzzle genre) are currently seeking a talented 3D Environment Artist to join our team in Spokane, WA. Here at Cyan, we have a creative studio atmosphere, a great group of friendly developers, and a challenging game project we are all passionate about.…
Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
So.. I've taken metahuman to try and set up likness base for sculpting for John Lennon. Metahuman looks great but when it comes to 3D mesh its rather basic and lacks anatomy as well.. Below is the base and my first attempts to try and tackle it in zbrush.. (the idea is to create a stylised character / hand painted after,…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Sorry if this isn't in the right place; I wasn't sure where best to post it. I've noticed there's a weird bug when I try to upload some images. I'll often get a random image that fails to upload when it's not too dissimilar to others in size, resolution, and format. I've noticed the ones that load successfully tend to have…
I started making the presentation scenes. I had three ideas in mind for the presentation scene: A cinematic mid-flight scene with a prominent environment in the background. https://www.artstation.com/artwork/L2Gbn5 A clean studio setup with a few decals about but main just a clean background and the…