Looks like a great model and bake dude, it's crying out for colour though! Have you thought of camo or tactical colour schemes/decals? I'm also with BARDLER - you should really be using photoshop to texture your hard surface work. At the end of the day it's just more efficient.
The yellow explosives decal looks worn away unrealistically. I suggest using a mask and lightly going back and forth with multiple scratch and grunge brushes because currently it looks like you chose a brush with fuzzy falloff and just erased. That's my only crit though. Very nice.
Looks awesome! My only critique is that the floor seems unconnected to the rest of the scene. Perhaps some dirt decals under the stove, or along the walls might help tie it in a little better. Everything else looks very polished (in the "finished" sense of the word) and the lighting looks fantastic. Great work!
the crate looks nice, but unless you're planning on baking lighting giving everything unique uvs is a bit wasteful. you could make a couple crate side variations and use them, but you dont need 6. you could probably use decals for the stickers too to save space.
You can have more than 2. Not sure if there is a hard limit or not. Though for most objects, 2 uv channels (assuming the use of a lightmap) should be more than enough. There is the rare occasion of using a 3rd UV channel for grunge textures, decals, or other misc uses. The lower the better.
Here is an environment diorama im working on, most things have been modelled by me e.g. the train. A few assets as well as textures &decals are from Megascans library. I need some advice on how I can make it better as a game environment. Feedback would be really appreciated as I'm still trying to improve this scene. Cheers!
Hi, I need some help in ue4 for a special problem. I'need something that creeping up the walls. A Visual effect like this: https://youtu.be/QkAyoEOuPsg?t=20s I think about Decals or something, but the effect dont look good. Can u help build something cool looking that i can use for cracks, blood so on.
SKIN SET - THIRD PLACE Hey, making this super late but I had to do some tests before I decided to make the threads, since I wasn't sure if the skins would look good. The idea is to make a skin pack with a hexagon pattern and a skull decal in the middle. Reference: I'll update this thread later today with progress.
Just wanted to get some feed back, I'm working in GIMP so I've been reading over text for photoshop and searching out the correct methods in GIMP. Anyways: I've cleaned up the texture jpg a little bit since the screenshot but that's about it. Used a mixture of decals and texture work from CGTextures.com. Any feed-back…
Hello! I was wondering if someone knows a good way to remove foliage, while the game is running? An example might be to have foliage burning off from a specific location, over time. Is that possible? How would you go about doing that? Past engines I've used I'd use a decal, but I don't think that functions the same way in…