It's like Wario Ware... with ADHD... on crack. Craziest mashup game I've ever seen, and chock full of nostalgia. http://playthisthing.com/rom-check-fail
I've been trying to model this by beveling the edges but I keep getting some N-gons and that's f'up. I figured a way to add the details on the side part I'm thinking of using trim sheets as my normals, but my main problem is the scope part that is connected to the main body I don't know how to do it with a clean topo.…
hi there, i have a high poly tank model and a low poly version of it. the treads on the tank on the low poly version are coming out at like 70,000 polys after me removing all unnessasasy verts, which i know is way to high. does anyone have any creative solutions to lowering the poly count at all without ruining the high to…
Seeing this on sale today everywhere, I was going to pick up the BFG edition but started reading that they changed a lot of stuff. Apparently in the original you couldn't have your flashlight out at the same time as your gun, and that was changed. I tend to like difficult games so that's kind of a bad sign. Also the…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
For this particular case, I need the upper left to retain its roundness. I try to end my bevel like this but it is producing really weird result when smoothed.
Not really surprising. They are currently shopping around for buyers. Engine kept improving, but way too slow. Employees were all let go. You can read more here: http://www.torquepowered.com/community/blogs/view/20495 There were some really amazing developers working on it. I hope all those effected find work.
This may be a simple answer for most of you but i was wondering how i would go about adding holes there the clinders are, keeping it within quads and being able to mesh smooth/turbosmoother afterwards - tried boolean but im not getting anywhere with that these are where id like the holes to be set and if it helps this is…
okay a couple things got locomotion started for the kusarikku. I love this guy. i've realized that doing so much animations for so many hours, i tend to get tunnel vision and lose ability to critique my work usefully. I think its better if i just get a quick job done and then review it a couple days later. These animations…