just because of the farmers market hint: so we had a scandal over here, not two weeks ago, where some farmer bought normal eggs and put a "bio egg seal" on it. also we had a lot of horse meat like in everything (from done lasagna, to actual minced meat you could buy) i wouldnt trust your local farmers market, too. america…
Really true, so we decided to do some nice demos which doesnt look like "coder art". ;) Leadwerks got them all too. :) I'm not allowed to talk to much about the Lightmapping but keep an eye on the Leadwerks site in around two weeks. You can also code in C#, get Newton Physics, Networking, terrain painting with PoM and…
Good work so far, damn you work pretty fast =) I'm liking the direction you're taking it. Some good crits so far too. Look people, this is what polycount does best its one of the only reasons I still come here. Its not the lawls Catz thread and asshat posts I can get that anywhere. But this right here, helping people hone…
Hi all I'm modelling a car and I've come to the point where I'm unwrapping it, though I'm not too experienced at it all. I'm unwrapping one of the tyres as a separate object and have got to the point where it's all done apart from the treads. I'm using Modo, and as you can see in the screenshot I've highlighted the outer…
Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
Weekly Progress Update This week, I focused mainly on locking down the main building and pushing my material workflow a bit further. At the current camera distance, I don’t feel the building needs much more surface detail. If I do decide to push it further later on, I’ll most likely rely on decals rather than increasing…
Hey Two Listen and thx for your detailed answer! You are totally right that my design is pretty weak atm but it was honestly the best i could came up with while keeping in mind that i will model this in 3D (as i want to keep the general shape) Actually i really thought through that and designed it at some places so it…
Okay, so, you're never ever ever suppose to publicly post up your art test, (even if it's been completed) without permission from the studio... for a few reasons here. One: It's a test to see how "YOU" handle building these assets, not everyone on the forums. They're not trying to hire polycount here. Two: Now that…