This is a great scene. Does look very repetitive at the moment though. Try adding some different wall sections and have some doorways going off in place of some of the walls. I would also add a little more contrast to the scene. Make your shadows a little darker and have spots of brightness down the hallway. It will draw…
Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
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it is (IMO) quite severely limited: http://steamcommunity.com/app/289550/discussions/2/624076851317052780/ also not really what i'd choose to texture with unless the requirement is to work towards a strict photorealistic look using photosourced textures and if your asset requires a very complex texture job as in high…
Change Log - Alpha 0.5.7.1447 - Updated project to a custom 4.11 engine build. Also, updated issues with the source to reflect the changes. - Added modular equipment component code from Damir. Fixed compiler issues to get the code to compile. - Moved leveling components to proper folder structure and refactored to work…
yup pretty snazzy stuff.. and snowfly yes there are a few options for retopo, i was shown a demo of 2.5, there is a modeling system similar to poly by poly modeling and you can bake a sculpt onto any new model, this one is pretty cool. a possible workflow i was thinking of is exporting a midrange model making my low in a…