Here is a screenshot of a little character pack that I am working on. None of the textures are done and I still need to make weapons and a Healer. A very skilled friend of mine Fabutan will be rigging and animating these characters.
Here's a decent scan off my crappy work ID so none of you accidentally hire me. Note how happy I am at just becoming gainfully employed... *smiles on the inside*
On a similar note, if anyone has a spare Intuos 2 stylus that they're willing to part with, I'll buy it from them. Wacom doesn't sell them any more and there are none available from Ebay.
Hello, I am a college student looking to create a game with some people, I am mainly wanting to create it from a story i have wrote, and am still writing, just want to know would be interested and what kind of stuff you lot specialize in, if you want to read the start of my story You can read it here:…
Hey so I thought I would show some work from a class I have at school. It is called form and space. Form and Space is basically just a 3d composition and building class. We have worked in Bristol Board, Foam Board, Cardboard, and 1/2 inch pine molding. Here is my midterm. Got a B. It is a radial composition. Started with a…
I have searched quite a bit on how to do this, but I haven't been able to find a good way this would save me a couple of days work if someone could help me find a solution. I came across this script, but i can't seem to get it to work. http://www.illusioncatalyst.com/mxs_files/getFrontFaces.html#getFrontFaces For those who…
Everything in this clip was animated with the standard max 9 biped, warts and all. I actually love the biped b/c it's so insanely fast to work with. Other than that, props were just a few bones, or just animating the geometry itself. Basically everything was done as simply and non-technical as possible b/c I had a…
It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…
thanks for the tips! that is a very helpful reference! I'll tone down the camera (and the boobs XD), on a side note, those controls are locked to the pelvis and whenever the pelvis moves up or down they animate with the gravity, I did not animate that. so i'm going to have to steady them in the motion editor. I did not…
Cheers guys. Hopefully I won't get bored with this. I probably won't be doing this intensively though. I'll still be doing other things as I do this so it'll be a slow process. Thanks for that link moose. Looks like great reference. Will check it out. Update. Found that labelling the model really helped show parts that I…