THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
Art Director Character Artist Environment Artist Graphic Designer Lead Artist Senior Environment Artist Staff Animator Staff Concept Artist Staff UI Artist VFX Artist Game Designer - Content Game Designer - Writer Senior Game Designer - Combat Systems Controller Director of Marketing Outsourcing Project Manager Producer…
Physics Programmer Threewave Software is looking for an exceptional and proactive Physics Programmer to join our programming team. The candidate must have at least 4 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…
Hi PolyCount, For my University dissertation I am looking at two options for my research subject. My current aim for when I leave is to be an environment/ asset artist so I'm going with a subject that I can benefit me in this area. 1. My first idea for research is looking into Physical Based Shaders and material as they…
@almighty_gir That sounds like it is way beyond me, but I am trying to learn OpenGL so I can understand RT graphics in particular deferred rendering. However, I am prioritising learning 3D art . Good luck the compile times are horrible. @Sunray Probably after I can get the transmission to work properly. I am stuck trying…
I wasn't specifically taught that "you must be an expert in everything". It's just that its easy to get bogged down trying to learn a whole lot of stuff when you have no limitations. Things like overly flexible do everything rigging, facial animation, fur/cloth simulation, post effects, etc etc. Sure games can get as…
Ugh, seriously? I had those turnarounds already but I had posted the image earlier in the day to show people what I was working on. Of course I'm going to update the image as I progress. The main control room pushes into the hood because of the type of engine being used to power this thing. I'm sorry I didn't draw every…
Well there are multiple parts to this: A. Custom mesh normals as in anything but a completely averaged mesh. Simply having edges set as hard qualifies as "custom" so if you're exporting straight from blender and into a game engine that is an issue. B. Exporting not only normals but also tangents and bi-normals is a very…
Like previously said, there is a Game Engine that does support multiple-users at one time. (Up to four, I believe) It's called Hero Engine and is currently being used to develop the new MMORPG Star Wars: The Old Republic, which is Bioware's first MMO. (It is an MMO-specific engine) It includes Real-Time level editing. (As…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s