I’ve been working away at this script for some time now, but I’m still very much in the process of trying to learn MaxScript so trying to build a rather complex script at the same time is just a tad challenging. :P That being said completing this script will undoubtedly save me weeks or even months depending on the…
Hey everyone: So, with the recent completion of an unexpected environment art test in UE4, I have realized that I need to put the brakes on additional individual art projects and spend time learning about the Unreal Engine 4 game engine beyond just learning how to import textures, FBXs, navigating the UI, etc. A lot of…
I have a Retina display on my Mac Book Pro. End result? I zoom to 200% instead of 100% when I want to look at stuff at pixel level. That's the only time I notice it. Font is smoother too, I guess. Most images and content on the web render at 1080P resolution anyway. Really, with screen sizes this small, going to 4K vs…
For anatomy reference, I suggest pictures from weigh-ins. You always get great front/side view of fighters from these. Here's a few quick Google's of "weigh-ins" for example. It also helps if you have a specific fighter or type of fighter's name. http://www.mmaconvert.com/wp-content/uploads/2009/01/ufc_93_weigh_ins.jpg…
it's weird that some of you guys are often scared by this stuff, it is meant to be a tool for artists, after all artists need to create those base shapes and so on. I mean I'm sure you use some sort of scatter funcs or "painting particles" when doing rocks and other stuff, this here somewhat similar to generate lots of…
http://www.1944d-day.com We are currently looking to outsource aspects of our level to help finalize our level. This position will typically involve: Unwrapping, Diffuse, Spec, Normal of various props, buildings and equipment. While from time to time you will be required to model these. We are only looking for those…
Hello all, just finished up my second year at uni and thought it would be a good time to start posting on polycount (I've been lurking for a while now lol). Basically we had to produce a level and trailer for a fictional game within a period of 4 months. Was a lot of work for a small period of time and we were using…
I am looking to outsource some game content to the right people. We are looking for artists who <font color="red">have experience</font> with texturing weapons or vehicles. Weapons 2500 Tris max (No Normal Maps) Metal : 1024x1024 Wood : 1024x1024 Or just 1 2048x2048 Specular Map Additional Maps may be specified Vehicles…
I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…