I am looking to outsource some game content to the right people.
We are looking for artists who <font color="red">
have experience</font> with texturing weapons or vehicles.
Weapons
2500 Tris max (No Normal Maps)
Metal : 1024x1024
Wood : 1024x1024
Or just 1
2048x2048
Specular Map
Additional Maps may be specified
Vehicles
10,000 tris max (Specific Parts Normal Mapped)
2048x2048
or Multiple smaller sizes depending on the vehicle.
Specular Map
Additional Maps may be specified
Animation
Capable of Accurately Animating Humans using Maya or Max
Rigging is Beneficial but not necessary
Good Attention to Detail
Please submit a <font color="red">
link only</font> to your existing portfolio or content. Anyone who submits files will not be considered. SO DO NOT SEND FILES just a link, if you do not have online content, please state it in the email and we will make arrangements.
If you have set rates (hourly, per piece etc) Please clearly state them
Please outline your availability
recruit@franticgames.com
This is not a studio position, you do not need to move, this is a remote contract.
Best Regards
Ronan Hayes
Replies
So please be sure to send on links to your best work. Or at least let me know you have work and we can arrange to view that.
Did you recently switch over to the Reality Engine
No we will not be using Unreal3, that said I believe there is an upgrade deal for RE developers to move to U3.
The HL2 and BF2 mods are merely for publicity, indie games usually dont get the press or traffic that they deserve. While even the most half wit mod with a few weapon renders could see huge traffic. So we opted to create 2 quick mods for both, pull in the traffic and its worked a charm so far. Since most people hang around the forums, and ask a few questions they realise how good the full game is shaping up to be.
Again we are indie, everything that is paid comes from my pocket. While I am happy to pay out what I can, I do have limits since I am currently getting the Characters and Animations outsourced as well. So please bear this in mind.
I must also urge you to please send on links to your best work. (And make sure your site works)