I think I saw a similar thread earlier in this forum, but I didn't want to hijack it with my own question. I am getting my cards ready for GDC and in the past, I've always used one of my latest portfolio pieces as a background on the card (with a blank back). However, I've seen several people mention preferences for a…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Hi! im new on ddo suite, and im trying to figure what should be a good workflow to work with detail maps, using the suite. Im working in assets for a realtime project, but im using ogre 2.1 and blender (So, i dont have anything like the node editor in unreal for quick preview). Thanks!
Im looking to cross the ugly bridge called realtime hair. Im looking for a technique that will yeild the most realistic results. We are considering using an anisotropic shader to give it that extra zing. We are limited to alpha masking (no transparency due to the cost of lit transparency). What are some of the ways you…
hmm. about the 2nd option - do they offer a full university/college programm (4 years) with a diploma? or is it more of a 1year bootcamp? honestly a recently opened private programm where you dont know much info about them doesnt sound super trustworthy. It would be better if you could get more info on them i think. Also…
http://youtube.slow.com/ Has anyone seen this before? I meant to type youtubeslow.com which apparently slows down a youtube video in a link (which works really good for painting time lapses) Has anyone else ever stumbled across a site like this? I know of isitchristmas.com and doihaveswineflu.org
Thanks but the Retopo modifier really isn't an option for clean HS topology. I need to keep the geometry the same. The only reason I want to use Blender right now is for the Meshmachine Offset Cut. All the other modeling I do in 3dsmax. There must be some reason for the topology mismatch between Blender and Max. Geometry…