Hi! im new on ddo suite, and im trying to figure what should be a good workflow to work with detail maps, using the suite. Im working in assets for a realtime project, but im using ogre 2.1 and blender (So, i dont have anything like the node editor in unreal for quick preview).
Thanks!
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are you talking about "detail texturing" that you use to get good results when viewing textures up close in a game engine?
And yes, i'm talking about those textures.
My project is something with oculus rift, and I need to have very good details closely, without compromising FPS by using many giant textures.
btw, quixel is great! It has saved me a lot of tedious work
is a priority feature, like for the next release? or is more a "maybe in the future"?
thanks!