He needs to release the next (*&@#@ set of books.. FFS, he's already broken it into to two seperate books so he's said, my wife sent an email to him and he said he just writes when he feels like it and he's been taking vacations and relaxing. LOL At first I hated his writing style, as you'd just get to like a character…
Yeah, the default Sew / Stitch in Maya is rubbish if you've ever used the Max one. However there is some smart stuff in Maya's UVs that I wish Max did - in Maya, it will only "weld" UVs if they share a vertex, so you can never do stupid stuff like in Max where you can weld two totally unrelated UVs and end up with a UV…
A model like this shouldn't take more than three hours to unwrap. Thanks to max's "relax" tool and other unwrapping programs, uv unwrapping characters has become a lot easier than it used to be. It just comes down to practice, really; once you've unwrapped enough arms and bodies, you dont really have to think about it,…
I just wanted to post how I fixed a bit of problematic geometry. I'm busy finalizing the body geo, and came across this little problem area: To fix this I created a new piece of geometry from the verts surrounding the panel gap: The verts on this panel are relaxed using looptools, and subdivided. I then did a data transfer…
Its going in a good direction. The Trex is a great choice for subject matter. Respectfully, I think more attention to anatomy is needed to push it, further. Specifically, the muscle tension is not in the sculpt. Figure out what muscles he needs to stand and flex them. All the other muscles, relax them. Then you will see a…
Does any game really evolve? At the end of the day you're just pushing down on a piece of plastic for a few hours. If somebody has fun along the way, then what's the problem? All I've seen in the last few years from many developers are games that are trying so hard to be "realistic" and "dark" with endless…
EQ, you have a habit of jumping on to one particular statement and taking it out of context and getting all defensive about it. just relax. if you read my post you will see that i also said some situations call for hard edges and other things you mentioned. the Hawken art however does not require it at all what so ever. i…
I understand your personal artistic reasons for the pose. The problem is that when I see a t-pose like this I immediately assume you do not know what you are doing. I can't help but think that others will think the same and in the end that can only hurt you. Luckily I do know your art and I know you know what you're doing,…
just wanted to drop a line and say this is looking great, the model has improved soo much since the start, that is one hell of an achievement! if you are looking for tips finishing touches: -dont be afraid to add lots of poly on the hair, especially on the front, you can add relax or turbo smooth on the more important…
Since last I updated, it's just been real boring stuff like UVs and testing it out with a rig in UDK. But I did start doing hair: Mostly I'm just placing it right now, because I think I could definitely add more highlighting and push the hair to make it look more vibrant. In other news, started doodling out a comic I've…