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Re: heavy armor sculpt now with more fatty
Reply by
torontoanimator
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Apr 2009
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3D Art Showcase & Critiques
im loving how modular it looks :) it really looks like a bunch of mechanical parts, very good job!
Re: Texture resolution in bigger game assets?
Reply by
Eric Chadwick
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Mar 2022
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Home
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Technical Talk
A rusty playground set could be done with tiled textures, vertex-painted blends, and modular trims. A few pics would help.
2 results
ancient ruins (for Unreal and Unity)
Topic by
[Deleted User]
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Mar 2014
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3D Art Showcase & Critiques
These are the first pictures of this little scenario I'm creating with 3dsmax. all constructive critique are welcome :) : I did a modular kit for stone arches and improve vegetation:
Run down / derelict 3D Yard
Topic by
Joshbate182
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Jun 2016
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3D Art Showcase & Critiques
Hey thanks for taking the time to look at my work! :) Here is some of my research where I have planned my Modular pieces.
3 results
Enviroment art portfolio...
Topic by
Rockley Bonner
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Mar 2012
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Technical Talk
What should be included in an enviroment art portfolio? Should I have props and small modular pieces or should I try and build a whole level? Thanks!
3 results
Re: The MBTA is so bad that even my model of it is delayed
Reply by
vzdragon
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Aug 2019
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3D Art Showcase & Critiques
This was my initial block out. I tried to be as modular as possible. Actual meshes made were about 6-8.
Re: [Work In Progress] Environment Portfolio
Reply by
seir
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Aug 2011
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3D Art Showcase & Critiques
I would be great to see that in modular pieces and placed all together in a game engine. But I guess it's too late :)
Re: Sci Fi Artifact Research Lab
Reply by
Bonkahe
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Apr 2013
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3D Art Showcase & Critiques
Looking good man, I think that Knald could help you out, It really is useful for making modular textures.
Re: 3D platormers _what do you know about it
Reply by
hypnos
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Jul 2013
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General Discussion
what do you mean by grid/block system ... ? how the grid can be useful apart snapping modular pieces ?
2 results
Re: Material IDs and UVs
Reply by
Scizz
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Jun 2014
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Technical Talk
So a modular asset with 4 mat ids is a bad idea? Will it have to call 4 times for each of the same model?
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