I've started working on the blocking out stage witch is pretty much finished just need to plan where i plan to board up the windows. I've also made a barrel / bench as well.
Finished the Floor Texture for now..... I will add more if needed when i get a closer finished environment.
Here is My Material for the Floor I have a blended Albedo map so i can
change the colour of the Highlights and low lights at any time we ease
witch also works off a alpah based on my Detailed normal. I've also
hoocked it up so that the normal maps blend so i am able to give it a
boost if needed or turn it down.
Yesterday i worked on getting the basics for my modular textures down so i can plan the main one out easier and also get my head around it. I also worked of trying to get all the brick parts of my environment the same sized UV's for when make the tiled texture for them.
Yesterday I worked on improving the modular texture from yesterday I started on the shop front I'm happy with the main panel for now as i feel i need to move onto the rest I will rework the normal and roughness map when i've finished the rest of the texture sheet.
Here i have update the brick texture with that is already in the scene with one of my own that I've made in substance. I've also made it with plaster on as well so i can Vertex paint between the two
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Here is My Material for the Floor I have a blended Albedo map so i can change the colour of the Highlights and low lights at any time we ease witch also works off a alpah based on my Detailed normal. I've also hoocked it up so that the normal maps blend so i am able to give it a boost if needed or turn it down.
what it basic texture looked like in UE4
Brick Test
Small Bench that will populate the scene
Here i have update the brick texture with that is already in the scene with one of my own that I've made in substance. I've also made it with plaster on as well so i can Vertex paint between the two