I'm using Photoshop CC, seems to be present since 2017's version, probably earlier (oldest installed version I have and still use). I tried to look a little bit deeper into this, but surprisingly can't even find the file's link in the "File Info"s raw data. I presume the "reveal in explorer" feature is handled by Window's…
Hi Nixellion, I'm Yanbin.bai, the creator of "Spring Magic in Maya" I know it may a bit late, but just let anyone who interested in this question to know: Spring Magic in Maya already supported FK controller calculation as the way what you looking for in latest version. You can found the tool and download as free here…
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…
Well in that case it's a different brdf shading model. Aside from the new ART renderer shipping with max 2017 the other offline Renderers don't use the metal/rough workflow. Vray, for example, uses its own implementation of microfacet ggx and not the Disney brdf. The shader is driven by reflection/glossiness and you don't…
Actually Maya has one of the best UVs tool out there after the redesign in the 2017 version and the integration of Unfold 3D, it is one of my favourite things of Maya especially if you don't place seams manually but do something like: auto uv one piece---> stitch them together---> unfold---> maybe press another button to…
@BloodDream So far, I haven't released any tool. my quadrangulation plugin will likely be the first one to be released. Maybe others will follow in the future. It depends: in the end I'm only one dude and I can only focus on one thing at a time. If you're interested in seeing more of my stuff, you can check this other…
That seems interesting. Thanks! Just to clarify, does it automatically rearrange e.g. the normal maps of all those objects into the packed texture or do i have to do this manually in photoshop? I have been searching for quite some time now and i cannot find the words as to what to search/how to do this. Edit: is this it?…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of…
I'm currently having problems with baking in Toolbag 3. In the images below, I have a model which should have straight and uniform normals, based off the floating geometry in the high-poly model, however, the result of the baking process is wonky normals which definitely aren't straight. This model was brought into Toolbag…
I did this in collaboration with Hamid Khoshbakht for our short animation back in 2017 The Entrance Of The Ghazan Stronghold, we had a really tight deadline for this environment . i did almost all the modeling ,Sculpting ,Baking and hamid did almost all the texturing ,shading & lighting Unfortunately i don't own this so i…