Hello everyone, I think this is the forum right section for something like this. I may have asked something like this before but I couldn't remember. I've got this texture that has a bunch of visual effects that I want to recreate as accurately as possible in 4k. I wanted to get some info because it looks like a handful of…
Since this thread got bumped I was giving it a read for old-times sake. This bit stuck out as being something we can expand on. So yes, technically steel bluing is a form of oxidation. But not all oxidation is the same. Let's take rust, the most common type of oxidation. When a metal (let's say iron) rusts, it undergoes a…
1.Create a plane alittle bit over the bed/box (add lots of segments) then right click on it, and convert it to Editable Poly > go to helper and create ''Dummy'' using AutoGrind create the dummy at corner of plane (Plane will be the cloth, just so you know, you probebly do know that) and move the dummy so that the corner of…
Yeah, one or two bodies older, especially in the entry level sector where new bodies are released every year is not a bad idea. Unless you really, really know what you want and know why the newer model is better, I would probably opt to spend a little bit less. The A58 for instance is actually a downgrade in certain…
Sorry, MoP, I thought my inclusion of my website at http://www.3dprofessional.com/ with all the images contained therein qualified it for the image section as well as the relationship to the prior thread. Your new edits cracked me up, btw. [ QUOTE ] My bitterness for Joe came from that topic we had talked about. Nothing…
A few days ago, I noticed that every time I saved my Blend file, a duplicate was created. I ignored it for a while and just kept deleting them. Finally, I reached out and someone helped me fix it. The solution was to turn down the save version to 0. UPDATE: I've received some feedback from various platforms regarding a…
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
So I'm encountering some importing problems that seem to stem from exporting an object from Zbrush. Trying to import said obj into maya generates a file read error- // Error: line 0: OBJ file line 53586: index out of range for face creation. // // File read in 0.088 seconds. // Error: line 0: Error reading file. // I can…
Hello Folks! I was trying to unwrap my viking shield. While doing so i deactivated "normalize map" in the uvw modifier. Everything seemed fine to me, but now i run into issues when i try to properly pack them. The scale of the different UV islands in comparisson to each other seems totally off. Some parts are so tiny, i…
Hello Polycount! Just a Hobbiest in 3D Modeling/Texturing/Rendering. Hope to Learn something here and also be able to share any knowledge I have. Here's my Recent Project to get Started. <iframe width="640" height="480" src="https://sketchfab.com/models/6d6ecc19919648e19adbb61808de5a89/embed?autospin=0.2&camera=0"…