That's the thing...it's going to be different depending on which studios you've been on contact with, how long you've been knocking around and on where you're located. Maya's adoption in the UK for example is influenced by the relative strength/size of our VFX industry and some aggressive educational pricing strategies at…
Add more parameters to your material to enhance the roughness rendering ^^By example, a good tutorial would be --> https://www.youtube.com/watch?v=5R30e7q_Xdw Keep up!
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?
Hello, I am wondering what the cleanest solution would be to solve this type of corner in high poly modeling. Could someone help me out with an example maybe? Thanks! [img][/img]
Is it typical to combine maps into one big map when doing enviroments? For example, if I'm doing a factory scene, and I have a barrel, crate, trash on the ground, etc, is it common to combine those into one big map?
https://www.youtube.com/watch?v=uL0rO93lvZk&feature=youtu.be A work in progress. A few noticeable things still to fix such as the left arm for example. I'm more than happy to receive critique because that always helps!
What is usually the better way to make hand paited textures for stone or wood for example. Paint it all in photoshop or scuplt it in zbrush and then finish it off in photoshop. Thanks
Hi animators, is there a way to do this? For example, lets say I have a bunch of Set Driven Keys channels that I've set on a hand controller, is there a way to filter the channels by their name?