Is there anywhere on polycount (or anywhere else that isn't reddit) that I can kindly ask people to give me constructive feedback on my portfolio? I've been working in the industry since ~2005. But since 2015 I was working for a studio that had me do... horrible things for money (just 3d models) so my skills have fallen a…
I attended GAI for a course and I highly recommend that program. Granted like any pathway you get out what you put in. I've seen amazing improvement from artists as well as amazing arguments arise from people being too thickheaded and prideful to be able to learn and take critique well. As far as BIGTIME's concerns and…
The Polycount Slack chat has a smaller community, which I like. We've all gotten to know each other pretty good, and there are some really good artists on there. If you pop in there, just introduce yourself and I'm sure you'll get a friendly greeting. http://goo.gl/forms/Iw3kDU42la The Polycount Slack is quite a bit…
first take a look at the polycount wiki for some decent tutorials. You can also use the search button to find that there has been several threads covering this topic already. Overal, the best way to find if some workflow works for your project or not is to simply test it out. Try some of the methods from the polycount…
So it came to my attention all the top shields are connected, they are all voted by fans. People from the /v/ forum are voting for the V shield, fans of ENB the pig shield, The Legend Never Dies meme etc. So how many polycounters do we have? Perhaps someone should make a polycount themed shield and we can get all of the…
@MartinCZ please refrain from name calling. That's not the way we do things here. Respect Your Fellow Artists http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect To understand why you're getting responses like this, please see: Asking For Help…
Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512x512 map, your performance will be better than if you had 5k tris and…
Little bit more skull into the wolf den. http://s749.photobucket.com/user/AerisNoir/media/Polycount%20-%20Riot%20Games%20art%20contest%202014/Aerisnoir_MammothSkull2.png.html?sort=3&o=5 + Plus a couple of experimental sketches:…
Hey guys! I'm sorry I didn't upload this to polycount sooner (although I did make the submission deadline). Here's the final work! I also have some WIP stuff for you guys: I'd really like to thank anybody who commented. Its great being a part of a community like this! This is the contest that really got me to join…
Congratulations man. Also terrific record in the 'making of videos'. One thing I am curious about, you used symmetry, did you do that to lower your polycount, or was that just to save texture space? You mentioned something about it in the videos and indeed right to the end we could see just one arm and leg. If it was for…