Not that I know of. There are several hard coded key binds that you can't change so there is a good chance that you're going to hit some kind of stumbling block that stops you from setting one up on your own. I'm all for setting up custom key binds that speed you up (keybinds that make ergonomic sense not literal sense)…
Just to make a note; I wish it would just be typical perspective issue. Naturally, you have to adjust perspective to make objects look acceptable. Check any photography tutorial about use of wide and telephoto lenses. But to be honest, that is not only issue you can encounter in ZBrush; - ZBrush perspective is a hack to…
I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
[ QUOTE ] yup, some of the more suspicious app ive caught in action was open office, which is reputably free open source. its a text editor for god sake.. the thing is, none of us ever really read the license agreement, innit? [/ QUOTE ] Of course you are right, simply beeing open-source doesn't prevent such things…
there are other ways to do it, storing the edge normals in an array would have been a better way to go but it was really just a cut and paste script I had code that worked that way. In general keeping normals in a mapping channels work well with scripting as you don't need the object selected and to be in the Modify Panel…
I don't think there is a simple answer to this one because of how max treats editable poly and edit poly as two separate things. They behave similarly but under the hood use different commands. I think what you'll have to do is double up the script. You'll have a check at the beginning that detects which mode you're in and…
Hey everyone! https://www.artstation.com/artwork/nQ6491 I wanted to create a decent brick wall material in Substance Designer to practice two things: height blending and mortar creation, since I wasn't feeling comfortable with both. I used a lot of nodes to get this one done: from Tile Sampler to Flood nodes in order to…
Hi, everyone, what I am trying to do is a trim sheet and use the technique that is mentioned in this GDC talk. https://www.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques I am wondering if there is a way to use the bevel node in Designer to achieve the same bevel effect as a baked normal map The left side…
selecting a file and then pasting it doesn't work because that has not much to do with the clipboard - it is more a explorer specific function not a application wide standard. I mean have you tried the same with Photoshop or msPaint ? because it wont work. Sure I could program a drag and drop functionality but then again…