Each Crate has a customizable material instance allowing manipulation over Color, Emissive and PBR controls. Includes 2K and 4K textures. Custom collision has been added.
Another update, added in some chairs and changed the lighting up, to get a larger variety of lights and darks. PBR is difficult to get the hang of, but I hope its getting better :)
Spent some time going back to the materials. It's slowly congealing into the proper set-up for PBR. Meanwhile, I have been building ducts: Crits and comments always welcome!
The whole art pipe line and texturing seams to be changing, this is why I was asking really. PBR seams like its on the cards now in that respect. Great info guys, thanks.
Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'( Thanks in advance.
hey guys, here wat im currently working on, detail sculpting of the areas that need it at the moment, all images are are still WIP amiing to texture it using PBR textures and set it up in a little scene, cheers
This is an awesome concept. I can instantly tell that all the PBR values are well balanced making the scene look incredibly natural. No critiques from me! :D
Some new practice work to check out. 2x4K texture sets, PBR/spec. There's more renders on artstation - [url]https://www.artstation.com/artwork/6d5G0[/url].
You can use either, they're both realtime engines with PBR / SSR / etc. Toolbag is probably faster for showing off a single prop with a standard shader.