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Re: Indie Developer Memes
Reply by
arrangemonk
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Apr 2011
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General Discussion
not all indie developpers are that way im trying to do a single player game but its in cocnept phase for about 6 years lol
Re: props and scenes
Reply by
tharle
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Feb 2011
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3D Art Showcase & Critiques
Really nice work. i think the UDK scale is half life size. so a 6" man would be about 92cm in Maya.
Re: Solved: How do you link nDo for auto-preview in 3DO?
Reply by
ichabodcole
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Feb 2016
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Quixel Megascans
Thanks! Really helpful link too. Sending you Karma points now, should arrive on a rainbow in the next 4 to 6 weeks :) .
Re: [Riot Art Contest 2017] Nami- Voodoo skin - FINAL
Reply by
RockaFella
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Nov 2017
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Illustration
So I played around with her head! I now have 6 options! yikes! Help me choose one, please!
Re: retrospective - Steffen Neox Unger - imageheavy
Reply by
Ged
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Mar 2010
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3D Art Showcase & Critiques
beautiful work neox, settlers 6 looked good but this new one really seems to have a more easily likeable style of character
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Re: Batch bake normal maps in Maya script
Reply by
Deadly Nightshade
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Mar 2014
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Technical Talk
Tool made by Froyok: http://www.froyok.fr/blog/2012-10-maya-froxnormal-0-6-an-xnormal-batcherexporter-for-maya Sorry about that...
Re: The beast - ancient shaman
Reply by
Plat
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Apr 2016
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Allegorithmic's the Beast
polycount: Textures: 4k - skin, face, horns: 4k - cloths: 6 X 2k - stuff 1k - eyes Podium: 6.4k 2k texture:
Re: Ryan's first time with Maya
Reply by
Noth
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May 2013
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3D Art Showcase & Critiques
better than my first time.. I think mine was a car that looked like something I drew when I was 6.
Re: What do you nerd out about?
Reply by
ZacD
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May 2011
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I was obsessing about trees on my trip to ohio over the last 6 days, I like anything based of fractals :P.
Re: Env Art Portfolio Question - LOD
Reply by
ZacD
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May 2015
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2 Enviroments and a few great props is enough for a starting portfolio. Unless you just did only props, then maybe do 6+.
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